How to: Read the Live decks (A/B, cue points & phrase info)
The Live board's two decks work like professional DJ software: one deck is ON AIR, the other holds the next record CUED. When the cued deck takes over, the roles flip and the freed deck loads the following track. The panels stay put — the role moves. During a blend both decks show ON AIR and you can watch one waveform dim while the other rises on the real mix curves.
| Header | Means |
|---|---|
DECK A · ON AIR (red pulse) | this deck is playing to air |
DECK B · CUED (pink) | next record loaded, parked at its cue point |
The waveform (true length)
Each deck draws the entire record — orange/blue banded waveform with a moving playhead — so you always see how deep in you are and how far to the exit:
| Mark | Means |
|---|---|
| ▲ cyan triangle + line | the cue point — where this record enters the mix |
| red vertical line | the mix-out — where the engine will leave it |
| thin white ticks | every 4-bar phrase (16 beats) |
| taller green ticks | every 8 bars — the section turns a Caribbean DJ mixes on |
Phrase info (the readout under the waveform)
- On the playing deck:
bar 21 · phrase turns in 3 bars— live position on the musical
grid. When the counter approaches the turn, that's where drops, cuts and blends land.
- On the cued deck:
cued at bar 9 · starts in 1:42— where the incoming record's cue sits
in its own structure, and the real countdown to the mix (driven by the outgoing track's mix-out point, not a guess).
- In the 24/7 rotation: at the end of a genre block the cued deck previews the **next
block's opening record and its genre** (next block · DANCEHALL), or MIX: … when a budgeted external mix is queued.
Bottom line per deck
Key (Camelot, colored), BPM (the rendered tempo), Energy (1–10 from analysis), and the deck clock — elapsed / total on the air deck, the start countdown on the cued one.
The scrolling two-lane crossfade strip below the decks is unchanged: decks give you the overview and the phrase count; the strip shows the seam itself, beat by beat, when a move runs.