How to: Dial in a mix, transition by transition
The workflow for taking a built mix from "mostly right" to "every blend hits" — working by ear, one transition window at a time, and committing everything at the end with ONE rebuild.
The big idea: setting a "1" gives you an instant local preview (the track slides so your "1" plays right at the transition window — no waiting), while the render still carries the old grid until you rebuild. So you tune the whole set fast, then make it stick once.
The loop
- Play into the transition you're judging. Turn on the metronome (K) if you want a
reference click — it follows whichever track owns the playhead, accented on its "1".
- If the incoming song enters off the count → its "1" is wrong. (Shortcut for spotting these
before you even listen: each clip label carries a ① badge — green = you set the "1", amber = machine guess. Amber tracks are the usual suspects; click the badge to jump straight into the editor. See guide 13.) Right-click the track → Set Downbeat (or use the Track tab). In the editor:
- Drag the waveform so the red line sits exactly on the downbeat — zoom in, use your ears
(Space plays from where you are; Cue replays from the current "1").
- Press ① Set Downbeat. If you try to set a "1" in the first quarter-second of the file,
it asks you to click again on purpose — a "1" at 0:00 is almost always the red line still parked at the start, not a real downbeat.
- Press ✓ Apply "1" — the ONE commit button. It saves the "1" to the grid, **slides the
track so you hear the fix immediately**, and adds it to the Rebuild count.
- Listen again. Hitting? Move to the next transition window. Not hitting? Adjust and
re-apply — each Apply is instant.
- If the blend starts tight but slides apart mid-window → that's tempo, not the "1":
- Track tab → Fix BPM if the whole track runs at a slightly wrong stored tempo.
- AI Flex if the track genuinely drifts (live-feel material) — it warps the audio onto a
steady grid on the next build.
- Nudge for taste. ◀ ▶ moves a track by exactly one beat on its beatmatched lattice
(Shift = fine ms). ⇄ Sync pulls every track back onto the engine's measured alignment if dragging left something a fraction off.
- Repeat until the whole set sounds right.
- Hit ↻ Rebuild mix (always on the toolbar when a mix is loaded). The badge —
"↻ Rebuild mix (4)" — is how many saved grid edits are NOT yet in the render. One press re-renders the set through all your new "1"s and BPMs: ticking clock + progress while it runs. When it finishes, your edits are baked into the actual audio: entries re-cued on your "1"s, stretches at the corrected tempos, seams re-measured.
The two rules that keep you out of trouble
- ✓ Apply "1" is the only save you need in the timeline. (The editor auto-saves as you work;
Apply is what makes the edit count toward the rebuild AND lets you hear it now. The standalone Library grid editor keeps its own 💾 Save grid button — that's a different door into the same grid, for when no mix is loaded.)
- An edit isn't in the MIX until you rebuild. The instant slide is a faithful preview of the
alignment, but entries, seam corrections and stretched audio only change when ↻ Rebuild runs. If the badge shows a number, the render is behind your ears.
When a track fights you everywhere
If a track sounds off against everything — not just one seam — stop nudging and check its data (howto 09): almost always its stored BPM disagrees with the audio, or its "1" is a low-confidence guess. Fix the data once; every transition it touches gets better.